Champions Leveling Progress Flow
Leveling chart -- shows what you get per level.
Also don't forget about our Champions Online Podcast Episode 1.
Statistics
- Strength
- Increases Knockback strength for all knockback attacks. -- 1 Str = 1% Knockback strength
- Increases resistance to Knockback. -- 1 Str = 1% Knockback resistance
- Increases ability to break from tangible holds.
- Increases melee damage (excluding Ego Blades). The damage bonus caps at 20%. At level 40, it requires 95 Strength to reach this cap.
- Increases the weight that can be lifted by "Pickup and Throw" ability.
- Dexterity
- Increases critical strike chance. -- There is a soft cap of 20% chance for a critical.
- Increases effectiveness of stealth powers.
- Constitution
- Increases Health. -- 1 Con = 10
- Intellect
- Reduces Energy costs. -- There is a softcap of 50% Energy reduction.
- Reduces cooldown times. -- Power recharge bonus = INT*0.0015
- Increases Pet damage.
- Increases stealth detection.
- Ego
- Increases critical strike damage. -- Critical Severity has a softcap of 80%
- Increases ability to break from intangible holds.
- Ego does NOT universally improve the strength or duration of holds. Confirmed by a developer here.
- Presence
- Increases threat in Defensive role. -- Percent Threat Gain = PRE/10
- Decreases threat in Balanced, Offensive and Support roles. -- Percent Threat Reduction = PRE/5 in Balanced Role
- Increases Pet health.
- Increases Targeted Heals
- Recovery
- Increases Energy Equilibrium. -- Equilibrium = Base Eq + (REC * 0.71)
- Increases the percentage of your Total Energy gained when using Energy Building attacks, requiring fewer attacks to reach full Energy.
- Increases Energy gained from effects other than Energy Building attacks as well.
- Endurance
- Increases maximum Energy. -- 1 END = 1 Energy
- Increases the numerical amount of Energy gained by Energy Building attacks, but you still take the same number of hits to fill your Energy.
You will choose 2 super stats at Levels 5 and 13. These two stats will be granted a bonus every level (at level 40 you get +80 to each super stat). These two stats also provide a bonus to damage for ALL powers. If I chose DEX and CON and had 100 of each, I would do just as much base damage (with the same powers) as someone else who chose EGO and END with 100 in each. The key is deciding which Innate bonuses (See above) and Power bonuses are important to you and then choosing your two super stats based on how you want your character to perform
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Frameworks and Recommended Statistics
- Celestial - REC/PRE
- Might - STR/CON
- Electricity - REC/END
- Fire - PRE/REC
- Force - EGO/END
- Ice - DEX/REC
- Archery - DEX/INT
- Gadgeteer - INT/END
- Munitions - DEX/EGO
- Powered Armor - STR/INT
- Dual Blades - STR/DEX
- Fighting Claws - STR/DEX
- Single Blade - STR/DEX
- Martial Arts - STR/DEX
- Telekinesis - CON/EGO
- Telepathy - EGO/PRE
- Darkness - CON/END
- Sorcery - INT/PRE
- Supernatural - CON/REC
Certain powers in each framework are made stronger by the recommended stats, usually increasing damage, energy returned, damage reduced, dodge, etc. As an example, for the power "Holdout Pistol" in the Munitions framework, DEX wll increase damage when landing a critical hit. This is in addition to the normal benefits of DEX noted in the beginning of this post(increase crit chance, effectiveness of stealth).
Frameworks with a Melee Endurance Builder
- Might
- Dual Blades
- Fighting Claws
- Single Blade
- Martial Arts
- Supernatural
Backgrounds
- The Hard Target (+10 CON, END, STR, and DEX/ +4 INT, EGO, PRE, and REC)
- The Untouchable (+10 END, DEX, EGO, and REC/ +4 CON, STR, INT, and PRE)
- The Powerhouse (+10 CON, END, STR, and REC/ +4 DEX, INT, EGO, and PRE)
- The Hero (+8 CON, STR, DEX, INT, EGO, and PRE/ +6 END, and REC)
- The Heavy Hitter (+10 CON, END, STR, and INT/ +4 DEX, EGO, PRE, and REC)
- The Stalwart (+10 CON, DEX, PRE, and REC/ +4 END, STR, INT, and EGO)
- The Savant (+10 INT, EGO, PRE, and REC/ +4 CON, END, STR, and DEX)
- The Preceptor (+10 DEX, INT, EGO, and PRE/ +4 CON, END, STR, and REC)
- The Intimidator (+10 STR, INT, EGO, and PRE/ +4 CON, END, DEX, and REC)
Level Progression
1. End Builder, Starter Power
2.
3.
4.
5. Super Stat, Power Point, Travel Power
6. Talent Point
7. Advantage Points
8. Power Point
9. Talent Point
10. Advantage Points
11. Power Point
12. Talent Point
13. Super Stat
14. Power Point
15. Talent Point
16. Advantage Points
17. Power Point
18. Talent Point
19. Advantage Points
20. Power Point
21. Talent Point, Advantage Points
22. Advantage Points
23. Power Point
24. Advantage Points
25. Advantage Points
26. Power Point
27. Advantage Points
28. Advantage Points
29. Power Points
30. Advantage Points
31. Advantage Points
32. Power Points
33. Advantage Points
34. Advantage Points
35. Power Point, Travel Power
36. Advantage Points
37. Advantage Points
38. Power Point
39. Advantage Points
40. Advantage Points
Totals
- Powers: 14
- Travel Powers: 2
- Super Stats: 2
- Talents: 6
- Advantage Points: 36
Crafting Focuses - (Stats ordered from highest to lowest focus)
- Arms
1. Utility Major - END, EGO, INT
2. Utility Minor - CON, END, EGO
3. Defense Major - CON
4. Defense Minor - STR, DEX, REC
5. Offense Major - STR, DEX, REC
6. Offense Minor - CON, STR, DEX
- Mysticism
1. Utility Major - EGO, INT, END
2. Utility Minor - EGO, PRE, INT
3. Defense Major - PRE
4. Defense Minor - EGO, END, INT
5. Offense Major - REC, DEX, STR
6. Offense Minor - PRE, REC, STR
- Science
1. Utility Major - INT, END, EGO
2. Utility Minor - INT, END, CON
3. Defense Major - PRE/CON
4. Defense Minor - INT, END, EGO
5. Offense Major - DEX, REC, STR
6. Offense Minor - REC, DEX, CON
EDIT: Added more detail to stats and frameword as compiled from a guide on the forums.
EDIT2: Added Celestial powerset with recomended stats.




September 4th, 2009
Thanks. It’s good to see well be getting a bunch more advantage points later on. At level 17 I was wondering why I only had enough for 3 ranks. I see that most of them actually come later on.