Playing Champions Again
I have returned to Champions Online. I did miss the game and am having a lot of fun with the patches. I am leveling on Monster Island and just enjoying my time. The game continues to improve and Poz from a PR perspective is a great new game director. I am going to start recording Podcasts again in the next week or two.
Sorry for the lack of updates — new Podcast next week
All,
Sorry for the lack of updates. Dozenz is out of town and Picky and I have been killing ourselves getting ready for the Crossfit minigames later this month. The 2 workouts a day + a 50 hour a week job takes it toll at night. Though I am finally getting back into the swing of things.
Champions seems to still be pretty healthy, but not major news has been announced about the big Q1 2010 patch. Though they a lot of time left to release it. I am still looking forward to a new zone based on the poll they took when the game first launched.
In the meantime I have been playing Champions, Modern Warfare 2, Forza 3, and Left for Dead 2 on the 360.
Issue 17: Champions Online Podcast
Outline:
- Character Update
- News
- iPhone App
- Referral Program
- Nice Rewards
- Discussion
- STO/CO Bundle Rumors
- Community
- Super Stats
- Tips
- Stances
- nVidia Beta Drivers:
- Listener Feedback Discussed
Listen Now:
Champions Guide Power Guide: Healer
The guys over at TenTonHammer are at it again and have posted a guide on how to create a healer in Champions Online. The double edge sword of Champion's open framework is that you can get frustrated when you try to create the perfect character.
Snip:
Creating a build for Champions Online can be difficult with the insane number of choices a player has. Fortunately for you, your friends at Ten Ton Hammer are here to provide a quick guide for a healer (or ranged support if you’re fancy!) build to help you bring blessed relief to your allies and vengeance upon thy foes!
Free Champions Online Weekend and C-Store Sale
Anyone can play Champions Online this weekend and enjoy the changes they have made with the new Nemesis patch. Download the client now and start patching now so you can login and play starting 11/26. You can read all of the details here.
C-Store Sale:
Black Friday: Not Just for Brick-and-Mortar
The Friday after Thanksgiving, November 27, we’ll be offering special Black Friday deals, available Friday only. The special offers available are:
Buy all three Emblem Packs for 160 Cryptic Points. (Regular price: 80 Cryptic Points each.)
Buy all three Vehicle Action Figures for 160 Cryptic Points. (Buy two, get one free!)
Buy 4 additional Character Slots for 800 Cryptic Points and receive a Clown Action Figure free. (Regular price: 1200 Cryptic Points.)
DevChat Transcript – Nov 20th 2009
Thursday was the 5th Developer Chat, with a focus on The “Nemesis” Confrontation Lair due in November, and was in Q&A format with several of the Cryptic team members including Bill Roper (“Chronomancer”, Executive Producer), Randy Mosiondz (“Arkayne”, Lead Designer), Cormac Russell (“Antiproton”, Rewards System Designer), Chris Matz (“Ame”, Systems Designer) and David Bass (“Daeke”, Community Rep).
We’ve edited the chat down to the actual questions and answers in a easy to read format , but for a full transcript of this and all previous developer chats check out the archive on ShadowDrakken’s site.
[16:14] <~COQuestionBot> <Mighty_Pencil> I know we just got the spiffy new lair, but is anything else stuffed into the pipeline for the future? I don't want to see the nemesis system end here.
[16:14] <+Cryptic_Antiproton> Yes, we've got a new vendor with lvl 40 nemesis power replaces going in right now, it will be out sometime in December most likely. In addition, we know Nemesis content is one of the players'
[16:15] <+Cryptic_Antiproton> favorite features, and we will be continuing to support and expand it as such.
[16:16] <+Chronomancer> We'd love to expand on the Nemesis system to give players even more reasons to make numerous enemies and go through diffferent mission chains. There has been an initial foray into designing a specific Savage track, for example, to take better advanatge of the different motivations of your Nemesis.
[16:16] <+Chronomancer> The Nemesis missions are some of the most complex in the game, but we think the payoff for players is big. So while these will take some time for us to do, we would like to keep this in the plans.
[16:16] <+Chronomancer> Additionally, since we now have the ability to spawn multiple Nemesis on maps, we can start doing a lot more interesting things with Nemesis in other areas of the world. Oh the wicked ideas we have... mwahahaha!
Click Here to Read the Rest of the Chat!



