DevChat Transcript – Nov 20th 2009
Thursday was the 5th Developer Chat, with a focus on The “Nemesis” Confrontation Lair due in November, and was in Q&A format with several of the Cryptic team members including Bill Roper (“Chronomancer”, Executive Producer), Randy Mosiondz (“Arkayne”, Lead Designer), Cormac Russell (“Antiproton”, Rewards System Designer), Chris Matz (“Ame”, Systems Designer) and David Bass (“Daeke”, Community Rep).
We’ve edited the chat down to the actual questions and answers in a easy to read format , but for a full transcript of this and all previous developer chats check out the archive on ShadowDrakken’s site.
[16:14] <~COQuestionBot> <Mighty_Pencil> I know we just got the spiffy new lair, but is anything else stuffed into the pipeline for the future? I don't want to see the nemesis system end here.
[16:14] <+Cryptic_Antiproton> Yes, we've got a new vendor with lvl 40 nemesis power replaces going in right now, it will be out sometime in December most likely. In addition, we know Nemesis content is one of the players'
[16:15] <+Cryptic_Antiproton> favorite features, and we will be continuing to support and expand it as such.
[16:16] <+Chronomancer> We'd love to expand on the Nemesis system to give players even more reasons to make numerous enemies and go through diffferent mission chains. There has been an initial foray into designing a specific Savage track, for example, to take better advanatge of the different motivations of your Nemesis.
[16:16] <+Chronomancer> The Nemesis missions are some of the most complex in the game, but we think the payoff for players is big. So while these will take some time for us to do, we would like to keep this in the plans.
[16:16] <+Chronomancer> Additionally, since we now have the ability to spawn multiple Nemesis on maps, we can start doing a lot more interesting things with Nemesis in other areas of the world. Oh the wicked ideas we have... mwahahaha!
Click Here to Read the Rest of the Chat!
DevChat Transcript – Sept 10th 2009
One of the topics in Issue 4 of the PodCast was the Developer Chat (DevChat) on September 10th, 2009, originally transcribed on the forums by CO forum user DarkShrike. This chat was in Question and Answer format with several of the Cryptic team members including Bill Roper, Brian Urbanek ("Balserpah"), and Cormac Russell ("AntiProton") answering questions from the players (in realtime). This chat contains a lot of great information on all aspects of the game as well as plans for the future, so I took the liberty to clean up the transcipt so it was easier to follow. To reduce the space some of the editing included removing a few lines that added nothing to the discussion (eg. reminders for people to log in to ask questions).
EDIT: I just saw this site (by CO forum poster ShadowDrakken), which is keeping very nice, interactive transcripts of current, and hopefully future, DevChats. Check it out!
First came the introductions:
[18:29] <~Cryptic_Daeke> Hi everyone!
[18:29] <~Cryptic_Daeke> Welcome!
[18:34] <~Cryptic_Daeke> Welcome everyone!
[18:35] <~Cryptic_Daeke> Thanks for joining us today.
[18:35] <~Cryptic_Daeke> We've got a ton of questions to get through, so let's do some quick introductions.
[18:36] <~Cryptic_Daeke> I'm David "Daeke" Bass, Online Community Representative for Champions Online
[18:36] <@cryptic_chronomancer> Hey, everyone! Bill here - looking forward to answering your questions today.
[18:36] <@Cryptic_Ignoble> Hey everyone, I'm Ian one of the producers who works closely with the powers team
[18:36] <@Cryptic_Balseraph> Greetings; Brian Urbanek aka "Balseraph", Systems design
[18:37] <@Cryptic_AntiProton> Cormac "AntiProton" Russell, Systems design as well (specifically all that reward system stuff)
[18:38] <~Cryptic_Daeke> Rekhan's here too, but he's shy.
[18:38] <~Cryptic_Daeke> Alright, let's get this party started.



